﻿/* Terrain class */
package {

	import org.cove.ape.*;

	public class Surfaces extends Group {

		public function Surfaces() {

			var floor:RectangleParticle=new RectangleParticle(400,590,800,20,0,true);
			floor.setStyle(0,0x333333,1,0x333333);
			addParticle(floor);

			var ceil:RectangleParticle=new RectangleParticle(400,10,800,20,0,true);
			ceil.setStyle(0,0x333333,1,0x333333);
			addParticle(ceil);

			var leftWall:RectangleParticle=new RectangleParticle(10,300,20,600,0,true);
			leftWall.setStyle(0,0x333333,1,0x333333);
			addParticle(leftWall);

			var rightWall:RectangleParticle=new RectangleParticle(790,300,20,600,0,true);
			rightWall.setStyle(0,0x333333,1,0x333333);
			addParticle(rightWall);

			var centerCliff:RectangleParticle=new RectangleParticle(400,500,200,10,0,true);
			centerCliff.setStyle(0,0x333333,1,0x333333);
			addParticle(centerCliff);

			var leftCliff:RectangleParticle=new RectangleParticle(200,300,200,10,0,true);
			leftCliff.setStyle(0,0x333333,1,0x333333);
			addParticle(leftCliff);

			var rightCliff:RectangleParticle=new RectangleParticle(600,300,200,10,0,true);
			rightCliff.setStyle(0,0x333333,1,0x333333);
			addParticle(rightCliff);

			var topCliff:RectangleParticle=new RectangleParticle(400,150,200,10,0,true);
			topCliff.setStyle(0,0x333333,1,0x333333);
			addParticle(topCliff);

		}
	}
}